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Resident Evil 2 Released

The remake of the excellent Playstation game from -98 for the is out now!

Resident Evil 2 is scheduled for release on the PlayStation 4, Xbox One and Windows worldwide on January 25, 2019. The game supports enhancements on the PlayStation 4 Pro and Xbox One X, offering either 4K resolution or 60 frames per second. A demo known as the 1-Shot Demo was released on January 11, 2019. It ends after 30 minutes and does not allow repeat play through.

The original Resident Evil 2 was released for the PlayStation in 1998. Following the release of the 2002 remake of the first Resident Evil for the GameCube, Capcom considered a similar remake of Resident Evil 2, but series creator Shinji Mikami did not want to divert development away from Resident Evil 4. In August 2015, Capcom announced that the remake was in development. No further details were released until E3 2018, when Capcom revealed a trailer and gameplay footage. Hideki Kamiya, director of the original Resident Evil 2, said that he had pushed Capcom to create the remake for years. Producer Yoshiaki Hirabayashi said the team was striving to capture the spirit of the original game, and that the team incorporated feedback received about Resident Evil 6, a game he also produced.

To meet modern expectations, the team attempted to make the remake more realistic; for example, Leon no longer wears large shoulder pads, which were added to distinguish his original, low-polygon model. Though they strove to make a “modern, accessible” game, they focused on horror over action, hoping to preserve a claustrophobic feel. The game uses the RE Engine, the same game engine used for Resident Evil 7, which allowed for Capcom to modernize the gameplay. Producer Tsuyoshi Kanda acknowledged the difficulty of making zombies seem scary and threatening, as they had became ubiquitous in entertainment media since the release of the original Resident Evil in 1996. By removing the fixed camera angles, the team had to use different ways to conceal enemies, using elements such as room layout, lighting, and smoke. The new camera system also affected the sound design, as it no longer made sense for sound to come from a fixed source.

The faces of several character models are based on scans of real people. Leon S. Kennedy is based on model Eduard Badaluta, Claire Redfield is based on model Jordan McEwen, and Marvin Branagh is based on music producer Patrick Levar.


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